2026³â 02¿ù 06ÀÏ ±Ý¿äÀÏ
 
 
  ÇöÀçÀ§Ä¡ > ´º½ºÁö´åÄÄ > Science & Technology

·£¼¶¿þ¾îºÎÅÍ µÅÁöµµ»ì±îÁö... ³ë·ÃÇØÁø »ç±âÇà°¢

 

Á¤Ä¡

 

°æÁ¦

 

»çȸ

 

»ýȰ

 

¹®È­

 

±¹Á¦

 

°úÇбâ¼ú

 

¿¬¿¹

 

½ºÆ÷Ã÷

 

ÀÚµ¿Â÷

 

ºÎµ¿»ê

 

°æ¿µ

 

¿µ¾÷

 

¹Ìµð¾î

 

½Å»óǰ

 

±³À°

 

ÇÐȸ

 

½Å°£

 

°øÁö»çÇ×

 

Ä®·³

 

Ä·ÆäÀÎ
Çѻ츲 ¡®¿ì¸®´Â ÇѽҸ²¡¯ ½Ò ¼Òºñ Ä·ÆäÀÎ ½Ã...
1000¸¸¿øÂ¥¸® Àΰø¿Í¿ì, °Ç°­º¸Çè Áö¿ø ¡®Æò...
- - - - - - -
 

Omdia: Asia¡¯s Game Subscription Market Set to Reach $9.4bn by 2029

´º½ºÀÏÀÚ: 2025-08-07

LONDON -- Despite the overwhelming dominance of free-to-play (F2P) games, subscription models are experiencing steady growth across Asia’s gaming landscape, and are projected to generate $9.4bn in revenue by 2029, according to a new report by Omdia. The report, “The state of game subscription in Asia”, reveals that while subscriptions remain a complementary monetization strategy, they are carving out a significant niche, particularly through mobile in-app offerings and enduring PC titles.

Key highlights from the research include:

·Total game subscription revenue in Asia and Oceania is forecast to grow from $6.5bn in 2025 to $9.4bn by 2029. This growth impressively outpaces the global average for subscription share of content spending.
·Driving this expansion are mobile in-app subscriptions, with revenue rising from $3.6bn in 2025 to $5.8bn by 2029 at a strong 12.7% CAGR. The resources, privileges, and exclusive content included in subscription benefits are ubiquitous in top-grossing Asian mobile games.
·Primarily sustained by veteran MMORPGs with loyal player bases, PC single-game subscriptions remain the second-largest category, projected to generate $1.1bn in 2026.
·Subscriptions are increasingly integrated with loot box mechanics and battle passes to boost player retention and spending. Hybrid subscription packages tailored to individual player behavior are increasingly popular with both players and publishers.
·The rate of adoption of subscription models varies across Asian countries due to diverging gamer preference and differentiation among popular game genres.
·Cloud gaming subscriptions have largely failed to gain traction in Asia beyond partnerships. Limited gamer demand and a lack of innovation in monetization hinder growth in this segment.

“Asia’s gaming market is defined by free-to-play, but subscriptions are finding a vital role,” said Chenyu Cui, Senior Analyst in Omdia’s Games practice. “Mobile in-app subscriptions are the undisputed growth engine, cleverly adapted to enhance retention and spending within the dominant F2P framework. The future lies in hybrid models, deeper UGC integration, and leveraging AI for personalization.”

The report, published in July 2025 provides a comprehensive analysis of subscription model adoption, revenue forecasts, regional trends, and publisher strategies across the Asia-Pacific gaming market. It also includes analysis of subscription implementation in leading individual titles.



 Àüü´º½º¸ñ·ÏÀ¸·Î

TII Launches Falcon Reasoning: Best 7B AI Model Globally, Also Outperforms Larger Models
Murata¡¯s Releases Technology Guide to Enhance Power Stability in AI-driven Data Centers
QuantrolOx Launches VIDYAQAR, First Open-Architecture Quantum Platform for Education, Research, Testing, Benchmarking
HELUS Pharma Propels Therapeutic Innovation in Mental Health and Commences Trading on Nasdaq
Rx Networks Partners with Zephr.xyz to Scale High-Precision GNSS for Mass-Market Android Devices
Textron Aviation Defense Secures First Contract to Deliver Beechcraft T-6 Texan II Integrated Training System to Japan
SBC Medical Expands Globally via Strategic Investment and Alliance with U.S. MedSpa OrangeTwist

 

Outpace Global 2000 Companies in Five out of Eight Domain Security Cat...
Quectel Sends Cease and Desist Letters Over Coordinated Disinformation...
Motive Once Again Recognized for IoT Leadership
Asia Pacific Tech Services Market Slumps in Q4: ISG Index¢â
A2RL Drone Championship Sets the Pace for AI in Autonomous Flight
Curing the Incurable with ¡®Biological Age Zero¡¯ Cells: Clonell¢â Lau...
Media Partners Asia Launches the AETHER Summit Uniting AI, Creativity,...

 


°øÁö»çÇ×
´º½ºÁö ÇÑÀÚ Ç¥±â¿¡ ´ë¸¸½Ä À½Â÷ Ç¥±â '纽ÞÙó¢ ´Ï¿ì½ÃÁö' º´±â
º£³×ÇÁ·Ò º£³×ÀÎÅõ Áß¹® Ç¥±â 宝Ò¬ÜØÙÌ 宝Ò¬ì×öõ(ÜÄÒ¬ÜØÙÌ ÜÄ...
¹Ìµð¾î¾Æ¿ì¾î Mediaour ØÚ体ä²们 ØÚô÷ä²Ùú MO ¿¥¿À ØÚä² ØÚä²
¾Ë¸®¿ìºê Alliuv ä¹备, ¾Ë¶ã Althle ä¹÷åìÌ
¾Ë¸®¾Ë Allial Áß¹® Ç¥±â ä¹××尔 ä¹××ì³
´ºÆÛ½ºÆ® New1st Áß¹® Ç¥±â 纽ììãæ(¹øÃ¼ Òïììãæ), N1 纽1
¿£ÄÚ½º¸ð½º : À̾¾ 'EnCosmos : EC' Áß¹® Ç¥±â ì¤ñµ
¾ÆÀ̵ð¾î·Ð Idearon Áß¹® Ç¥±â ì¤îè论 ì¤îèÖå
¹ÙÀÌ¿ÀÀÌ´Ï Bioini Áß¹® Ç¥±â ù±药研 ù±å·æÚ
¿À½ºÇÁ·Ò Ausfrom 奥ÞÙÜØÙÌ, À£ÇÁ·Ò Welfrom 卫ÜØÙÌ
¿¡³ÊÇÁ·Ò Enerfrom 额ÒöÜØÙÌ ¿¡³ÊÀ¯ºñ Eneruv 额Òöêó备
¾ËÇÁ·Ò Alfrom Áß¹® Ç¥±â ä¹尔ÜØÙÌ ä¹ì³ÜØÙÌ

 

ȸ»ç¼Ò°³ | ÀÎÀçä¿ë | ÀÌ¿ë¾à°ü | °³ÀÎÁ¤º¸Ãë±Þ¹æÄ§ | û¼Ò³âº¸È£Á¤Ã¥ | Ã¥ÀÓÇѰè¿Í ¹ýÀû°íÁö | À̸ÞÀÏÁÖ¼Ò¹«´Ü¼öÁý°ÅºÎ | °í°´¼¾ÅÍ

±â»çÁ¦º¸ À̸ÞÀÏ news@newsji.com, ÀüÈ­ 050 2222 0002, ÆÑ½º 050 2222 0111, ÁÖ¼Ò : ¼­¿ï ±¸·Î±¸ °¡¸¶»ê·Î 27±æ 60 1-37È£

ÀÎÅͳݴº½º¼­ºñ½º»ç¾÷µî·Ï : ¼­¿ï ÀÚ00447, µî·ÏÀÏÀÚ : 2013.12.23., ´º½º¹è¿­ ¹× û¼Ò³âº¸È£ÀÇ Ã¥ÀÓ : ´ëÇ¥ CEO

Copyright ¨Ï All rights reserved..